Neural Rendering
Interactive neural rendering with NeRF and Gaussian Splatting for AR/VR environments, enabling real-time 3D scene reconstruction with interactive capabilities.
Researching the intersection of Human-Robot Interaction, Neural Rendering, and Mixed Reality to build intelligent systems that understand, collaborate, and learn from humans.
Focusing on technologies that bridge humans and intelligent systems
Interactive neural rendering with NeRF and Gaussian Splatting for AR/VR environments, enabling real-time 3D scene reconstruction with interactive capabilities.
Human-computer interaction for spatial computing, building AR systems that enhance human capabilities in collaboration, training, and teleoperation.
Human-robot interactions using mixed reality, enhancing teleoperation for everyday robot use through intuitive interfaces and natural interaction paradigms.
Research and industry experience
Zhu Tian Chen's Lab, University of Minnesota
Feb 2024 - Present
HiPeRT S.R.L, Modena, Italy
Sep 2022 - May 2023
HiPeRT Lab, UNIMORE, Modena, Italy
May 2021 - Aug 2022
Selected research and engineering projects
Real-time chord recognition using hand pose estimation. Custom neural network in JAX with CNN and GNN implementations achieving 88% accuracy with ResNet.
User study exploring accelerated muscle memory acquisition in AR environments. Custom physics system for controlled ball speed and gravity manipulation.
PPO-based reinforcement learning for autonomous vehicle navigation in CARLA with custom path planning for emergency rerouting.
Integrated YOLOv7, whisper.cpp, and rosgpt to enable natural language robot manipulation commands with pose estimation on Baxter.
Windows port and TensorRT 8+ compatibility. Custom CUDA kernels improving FP16 inference by 10% for YOLO networks. Support for transformer-based depth estimation.
Real-time embedded security system with motion/door sensors on AVR-BLE. iOS app with secure element encryption and push notifications.
Open to PhD opportunities and research collaborations